Recently discovered the Belonging Outside Belonging system and I love it ! Going Rogue sounds fantastic and I can't wait to play it !
I was however taken by surprise to discover I need Galactic 2E to play it. I mean, this page does mention it was originally designed as an expansion and several other phrases do mention what it adds to Galactic 2E but since it's also referred once as a "34-page game that can be played as a one-shot" and everywhere else as a "game" I was lead to think that the first edition was an expansion but the second one was its own game.
There's however no ambiguity in the game's pdf because it's clearly stated that "going rogue is an expansion for 2-5 players which extends on riley rethal’s galactic 2e" and
"going rogue makes significant use of the base game, and it is necessary for at least one player to familiarize themselves with that system before playing this expansion".
It's not that big of deal for me as I was already contemplating buying Galactic 2E but I'd suggest adding this kind of clarity to this page to avoid anyone getting the wrong impression.
going rogue 2e is incredible. Could not recommend it enough. This game absolutely nails the feel of the source material. No, it's better than that. going rogue is how Star Wars feels in our imaginations.
It's my first Belonging Outside Belonging game, and I was hesitant. I've had trouble with GM-less games before, like Fiasco and The Quiet Year, where I felt adrift in the open-endedness and infinite possibility.
But going rogue has just enough structure that I never feel lost. Any time we're unsure how to resolve a situation that would call for a dice roll in another RPG, it's easy to find a playbook, NPC, or pillar move to guide the way. If we're still not sure what to do, I can look to my character's principles, or a pillar's desires. There's always a bevy of exciting tools at my fingertips to light the way forward. Like, I can't emphasize enough how much fun it is to interrupt a scene by grabbing the Mandate and slyly proclaiming that you're going to "foreshadow a larger threat" or "put someone in immediate danger."
Up till now, I've been obsessed with Powered by the Apocalypse (PbtA) RPGs. I love their emphasis on collaborative worldbuilding, low-prep GMing, "play to find out," and failed dice rolls that always make the story more interesting, not less. But even with all these innovations, GMing a PbtA game is still a lot of pressure and responsibility. You're the ultimate keeper of the story. The final say on pretty much everything.
going rogue lets me have all the joy of GMing with none of the pressure. Because everyone shares the responsibility, it doesn't feel like a responsbility at all; it's just pure fun. You get to have as much or as little say over the story as you want, while also starring in it as a main character. It's the best of both worlds, and I can't get enough.
I have never been this excited for a weekly RPG group before. Hats off to riley and jess. You've truly outdone yourselves.
it is intended to, in many ways! i don’t recommend using galactic 2e playbooks, but the pillars & traits from the base game are an important part of going rogue 2e!
I’m about to get an online game going with some friends. If anyone’s played over Zoom/Discord/etc, how did you handle tokens? We could just use a shared spreadsheet, but it’d be way more fun to click and drag visual tokens around.
i usually use a google doc with text, one playtester used a spreadsheet, but the most visual version i’ve seen was a podcast actual play that used a shared google slide to drag tokens around!
My friends and I ended up going with Owlbear Rodeo. It's not ideal, but it gets the job done.
I'm actually working on my own app in Godot that's designed specifically for playing galactic and going rogue online. I'd love to release it for free with yours and riley's blessings. Though if y'all aren't down, I will still be very pleased just having a solution that I can use with my friends :)
Ideally, I'll expand it to be able to play any Belonging Outside Belonging game at some point. But GR is the focus cuz that's what I'm playing (and LOVING) right now.
Feel free to shoot me an email (craigostrin at gmail dot com) if you wanna chat about it!
Copying from my rating, since I'm never sure how visible those comments are.
Recently bought this game as someone who had almost zero interest in Star Wars until Andor came along.
Listening to the A More Civilized Age playthrough with the creator cemented that I absolutely needed to have this game in my back pocket for when my group finally indulges my need to write collective fanfiction for my new favourite show.
I got this game in a bundle but never got around to playing it. But right now I'm listening to the podcast A More Civilized Age's episode playing the game with its creator Jess Levine, and besides being a fun story, the episode does a great job explaining the rules and gameplay of Going Rogue and showing how cool this game is!
(And honestly, Jess did a great job in the episode selling Belonging Outside Belonging games in general; I own several but have never understood the token mechanic, and her explanation was very helpful.)
I don't have many opportunities to play TTRPGs, and my group is currently still slowly working through a session of Anomaly by Sniperserpent that we started last October. But given that the whole group loves Andor and GMless games, I think this is going to be the next game we play, and I can't wait!
Absolutely loved this expansion! The convert is a really interesting playbook and everything is really well fleshed out. Feels professional and not a product of a jam
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Positively oracular when it comes to anticipating "what does the Andor ttrpg look like"
Recently discovered the Belonging Outside Belonging system and I love it ! Going Rogue sounds fantastic and I can't wait to play it !
I was however taken by surprise to discover I need Galactic 2E to play it. I mean, this page does mention it was originally designed as an expansion and several other phrases do mention what it adds to Galactic 2E but since it's also referred once as a "34-page game that can be played as a one-shot" and everywhere else as a "game" I was lead to think that the first edition was an expansion but the second one was its own game.
There's however no ambiguity in the game's pdf because it's clearly stated that "going rogue is an expansion for 2-5 players which extends on riley rethal’s galactic 2e" and "going rogue makes significant use of the base game, and it is necessary for at least one player to familiarize themselves with that system before playing this expansion".
It's not that big of deal for me as I was already contemplating buying Galactic 2E but I'd suggest adding this kind of clarity to this page to avoid anyone getting the wrong impression.
My review: 7 out of 5 stars
going rogue 2e is incredible. Could not recommend it enough. This game absolutely nails the feel of the source material. No, it's better than that. going rogue is how Star Wars feels in our imaginations.
It's my first Belonging Outside Belonging game, and I was hesitant. I've had trouble with GM-less games before, like Fiasco and The Quiet Year, where I felt adrift in the open-endedness and infinite possibility.
But going rogue has just enough structure that I never feel lost. Any time we're unsure how to resolve a situation that would call for a dice roll in another RPG, it's easy to find a playbook, NPC, or pillar move to guide the way. If we're still not sure what to do, I can look to my character's principles, or a pillar's desires. There's always a bevy of exciting tools at my fingertips to light the way forward. Like, I can't emphasize enough how much fun it is to interrupt a scene by grabbing the Mandate and slyly proclaiming that you're going to "foreshadow a larger threat" or "put someone in immediate danger."
Up till now, I've been obsessed with Powered by the Apocalypse (PbtA) RPGs. I love their emphasis on collaborative worldbuilding, low-prep GMing, "play to find out," and failed dice rolls that always make the story more interesting, not less. But even with all these innovations, GMing a PbtA game is still a lot of pressure and responsibility. You're the ultimate keeper of the story. The final say on pretty much everything.
going rogue lets me have all the joy of GMing with none of the pressure. Because everyone shares the responsibility, it doesn't feel like a responsbility at all; it's just pure fun. You get to have as much or as little say over the story as you want, while also starring in it as a main character. It's the best of both worlds, and I can't get enough.
I have never been this excited for a weekly RPG group before. Hats off to riley and jess. You've truly outdone yourselves.
Could Going Rogue still be played together with Galactic 2e, Jess?
it is intended to, in many ways! i don’t recommend using galactic 2e playbooks, but the pillars & traits from the base game are an important part of going rogue 2e!
I’m about to get an online game going with some friends. If anyone’s played over Zoom/Discord/etc, how did you handle tokens? We could just use a shared spreadsheet, but it’d be way more fun to click and drag visual tokens around.
i usually use a google doc with text, one playtester used a spreadsheet, but the most visual version i’ve seen was a podcast actual play that used a shared google slide to drag tokens around!
Ohhh google slide is a neat idea. Someone on reddit recommended Miro, which I might try if the learning curve isn't too high. Thanks Jess!
you're so welcome! i'd love to see what other suggestions are on that reddit thread if you could link it!
Ah, sorry. I never saw the notification for this. Here's the thread.
My friends and I ended up going with Owlbear Rodeo. It's not ideal, but it gets the job done.
I'm actually working on my own app in Godot that's designed specifically for playing galactic and going rogue online. I'd love to release it for free with yours and riley's blessings. Though if y'all aren't down, I will still be very pleased just having a solution that I can use with my friends :)
Ideally, I'll expand it to be able to play any Belonging Outside Belonging game at some point. But GR is the focus cuz that's what I'm playing (and LOVING) right now.
Feel free to shoot me an email (craigostrin at gmail dot com) if you wanna chat about it!
edit: Here's a screenshot of our Owlbear game
Copying from my rating, since I'm never sure how visible those comments are.
Recently bought this game as someone who had almost zero interest in Star Wars until Andor came along.
Listening to the A More Civilized Age playthrough with the creator cemented that I absolutely needed to have this game in my back pocket for when my group finally indulges my need to write collective fanfiction for my new favourite show.
I got this game in a bundle but never got around to playing it. But right now I'm listening to the podcast A More Civilized Age's episode playing the game with its creator Jess Levine, and besides being a fun story, the episode does a great job explaining the rules and gameplay of Going Rogue and showing how cool this game is!
(And honestly, Jess did a great job in the episode selling Belonging Outside Belonging games in general; I own several but have never understood the token mechanic, and her explanation was very helpful.)
I don't have many opportunities to play TTRPGs, and my group is currently still slowly working through a session of Anomaly by Sniperserpent that we started last October. But given that the whole group loves Andor and GMless games, I think this is going to be the next game we play, and I can't wait!
Going Rogue is a great game for short adventures in Rogue One inspired narratives.
I made a quick look video about it:
Really glad I got the chance to play this. Super fun and easy to get in to. Mechanics facilitate story very well! Expertly put together.
Absolutely loved this expansion! The convert is a really interesting playbook and everything is really well fleshed out. Feels professional and not a product of a jam